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Uncharted looks great but can suffer from a few frame rate drops due to too much being on screen but that was both rare and hard to notice. #Does botanicula play well with touch screen on pc full#The upcoming Minecraft game for Vita is the full PS3 version (and I guess it will just be a shorter render distance if there is any drawbacks). Killzone is amazing on the Vita and holds 30fps consistently like the PS3 versions. Vita's power is shown much better in other titles though. Compressing all the textures results in a lower quality looking game, as well as slower loading times due to uncompressing time. The biggest problem is the memory card they come on can only hold around 3.4GB. You have to remember that not all the visual downgrades of Borderlands 2 on the Vita are to do with power. There was a single location in the whole map that resulted in around 18fps but that was it, it usually sat just under 30. And if it's an iPad, they'll be enjoying a nice sized screen with portability and sofa-comfort that a laptop can't match.īorderlands 2 wasn't even all that good a port. What device people choose to buy this game for won't be a matter of how "serious" the gamer is about the Bioshock franchise (why does that matter?)-it will be about what device they use and have with them. So, I consider mouse superior to touchscreen (a little), but both superior to a joystick-for aiming in an FPS. (Rather than nudging the joystick a little up, holding it just the right amount, and letting go at the right moment while auto-aim holds your hand.) Direct aiming much like a very accurate trackpad, and equivalent to what you do with a mouse: Want to aim a little up? Move your thumb/finger/hand a little up.
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